COLD OPEN — EXT. AN UNMARKED TAVERN DOOR. NIGHT.
The Tavern
You all meet in a tavern
A private club for D&D fans. Find someone who wouldn’t split the party.
FOR ADVENTURERS. THE GOOD KIND — THE ONES WHO CRY AT A NAT 20 DEATH SAVE.
Every class, every edition, every table — a rules lawyer had a corner seat here too. If you love the game, you have a seat here. Bring your whole self; leave the alignment arguments outside the door.
How it works
- 1.Answer the barkeep. One easy trivia question — no real adventurer gets it wrong.
- 2.Roll your character. A photo or a class stand-in, your party role, your hot take. Two minutes, and you can edit anything later from Camp.
- 3.Walk into Camp.Meet other adventurers, like a specific thing they said, match, and talk. There’s a common room and table nights too.
Membership is free. The trivia is mandatory.
New here? Read the Adventurer’s Handbook — one page, how it all works. Or find out which class you are first.